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It works across optimized games and all Nvidia GPUs through GeForce Experience, as a stand-alone in-game option for Nvidia and AMD GPUs, and through Nvidia Control Panel for all games and Nvidia GPUs. You can download and start using Nvidia Image Scaling now. The updated version doesn’t change much under the hood - it just seems like a feature Nvidia now wants users to actually take advantage of, as well as a way to combat FSR. In August, it was revealed that FSR uses the same upscaling filter that Nvidia Image Scaling has used since 2019.

Image Scaling is a “new” feature, but it has been around for a while. The new version improves stability with fine details and reduces ghosting, but those differences are only clear when you zoom in and focus on a particular area in a scene.
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In 1992, id Software used John Carmack’s new rendering technology to release the action packed Wolfenstein 3D. You shouldn’t notice a major difference in image quality, though. Note: Screenshots, unless stated otherwise, come from The Ultimate Doom re-release by Nerve Software for PC, which does tweak the graphical fidelity of the original game, but otherwise remains faithful to the original style. DLSS 2.3 is the latest version, and it’s available in games like Cyberpunk 2077 and Doom Eternaltoday. Nvidia also released a new version of DLSS, though there’s not a lot to get excited about.
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It’s available for free on Nvidia’s website, and we downloaded it to create a quick screenshot comparison in Deathloop. In case you can’t make out the file names, DLSS is on the left, FSR is in the center, and Image Scaling is on the right. It works with videos and photos, allowing you to line up and zoom in on media files to see the differences in image quality. To that end, Nvidia released a new image comparison tool called ICAT. It’s essentially just Nvidia’s version of FSR. Image Scaling looks like a way to bring the scales back in balance.

AMD’s FSR offers a higher performance ceiling than DLSS does, though at the cost of image quality. This move is part of an effort from Nvidia to compare image quality instead of performance when it comes to different upscaling tools. For image quality, you shouldn’t expect much - Image Scaling is essentially the same as FSR, and it produces similar image quality and performance (read our AMD FidelityFX Super Resolution review for more on that). The feature also includes a new upscaling algorithm, as well as a sharpening filter that you can adjust on a per-game basis. The only difference is that the SDK allows developers to add Image Scaling options in their games, while the GeForce Experience version keeps the settings in GeForce Experience.
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It’s now available as part of GeForce Experience - read our guide on how to update your GPU drivers to access it now - as well as available as an open-source software development kit (SDK) for game studios. Image Scaling isn’t new, but it has a few new features. Image Scaling is a spatial upscaler and sharpening filter in the vein of FSR, while DLSS uses temporal (time-based) information and machine learning for a better-looking image overall. Both are upscalers that improve your gaming performance while maintaining the highest-quality image possible, but they achieve this goal in very different ways. Fitbit Versa 3ĭon’t confuse Image Scaling with Nvidia’s Deep Learning Super Sampling (DLSS) feature.
